Age/Gender: 22, Male
Location: MidWest
Job: Engineering Student
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 730 / 900
Exp. Rank #: 51,729
Voting Pow.: 5.09 votes
BBS Posts: 9 (0.01 per day)
Flash Reviews: 16
Music Reviews: 1
Trophies: 0
Stickers: 0
All Flash Reviews
16 Reviews | 2 w/ Responses
Good game. I seem to be obsessing over getting a high score, which is a good sign.
However I really really think you need a menu during gameplay that would allow you to quit early. Also be able to skip the tutorial, and have different game modes. I notice that you have a day system, but that it doesn't do anything. Maybe have 30 days to destroy the world and make tanks and such rather than just 60 sec.
At any rate keep going.
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your human on the menu screen is striking a pretty effeminate pose there
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"Not even close to it's full potential"
It wasn't bad, but it wasn't funny either. There were some good jokes and what not, but nothing that actually made me laugh. I'm hoping your later episodes are a bit less predictable, or if they are at least better in their delivery. It's a hilarious idea that I hope you improve upon.
Author's Response:
Your honesty is refreshing :)
Episode 2 "Networking" is great!
You'll enjoy that one I promise.
And if not, well I cant win you all :)
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I appreciated the attention to detail regarding the revolver in the first scene. Most people have no idea how to draw a gun firing.
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Very interesting. Very Clever. Great Job
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Surprisingly effective. Not many artists can convey the feelings and emotions of Alfred so well. I was genuinely disturbed.
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I really liked this game. Very well rounded. Only thing I would suggest would be "ammo types" like incendiary and such
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Fairly good game, extremely repetitive, try adding bosses, maybe altering zombie entry points, more specialized upgrades. The key sticking is still a real problem.
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"The game is completely "beatable" Use your Brain!!"
You've made an excellent game, I only wish it was longer. Figuring out the controls and the objectives was part of the appeal for me. It was extremely different and creative. Great work. I hope you expand upon your ideas.
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I liked everything about the game except for the blue Zapper things. They need to have a limited range. I really liked the yellow line things. Maybe make powerups drift towards you.
That aside great game
Author's Response:
Zappers are supposed to have an infinite range it really prioritises your attack targets
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